CreateMeshBuilder,
AddVertex,4, 6, 0,
AddVertex,4.8, 6, 0,
AddVertex,4.8, 4, 0,
AddVertex,4, 4, 0,
AddFace,0, 1, 2, 3,


GenerateNormals,

LoadTexture,BusZ1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,-4, 6, 0,
AddVertex,-4.8, 6, 0,
AddVertex,-4.8, 4, 0,
AddVertex,-4, 4, 0,
AddFace,3,2,1,0,


GenerateNormals,

LoadTexture,BusZ2.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,-4.4, 6, 0,
AddVertex,4.4, 6, 0,
AddVertex,4.4, 5.9, 0,
AddVertex,-4.4, 5.9, 0,
AddFace,0, 1, 2, 3,
SetColor,128,128,128,
GenerateNormals,

