CreateMeshBuilder,
AddVertex,+25,+0,-25,
AddVertex,+25,+12,-25,
AddVertex,-0.09,+12,-25,
AddVertex,-0.09,+0,-25,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,ksk2.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,
AddVertex,+0,+0,+0,
AddVertex,+0.09,+0,-25,
AddVertex,+0.09,+12,-25,
AddVertex,+0,+12,+0,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,ksk2.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,+1,+8.88,-20.25,
AddVertex,+1,+8.88,-25,
AddVertex,+4.75,+12,-25,
AddVertex,+4.75,+12,-20.25,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,dach.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,

CreateMeshBuilder,
AddVertex,+5,+8.88,-24,
AddVertex,+5,+12,-20.25,
AddVertex,-0.09,+12,-20.25,
AddVertex,-0.09,+8.88,-24,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,dach.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,


