CreateMeshBuilder,
AddVertex,-1.05,-0.,2.2,
AddVertex,-1.05,-0.,-2.3,
AddVertex,-1.05,1.9,2.2,
AddVertex,-1.05,1.9,-2.3,
AddVertex,-1.05,3.,2.03,
AddVertex,-1.05,3.,-2.3,
AddVertex,-1.05,3,2,
AddVertex,-1.05,4.4,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,ActrosSeite.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,0.97,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,0.97,0.35,
SetTextureCoordinates,4,0.05,0.1,
SetTextureCoordinates,5,0.97,0.1,
SetTextureCoordinates,6,0.05,0.1,
SetTextureCoordinates,7,0.97,0.001,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,-0.,2.2,
AddVertex,1.05,-0.,-2.3,
AddVertex,1.05,1.9,2.2,
AddVertex,1.05,1.9,-2.3,
AddVertex,1.05,3.,2.03,
AddVertex,1.05,3.,-2.3,
AddVertex,1.05,3,2,
AddVertex,1.05,4.4,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,ActrosSeite.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,0.97,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,0.97,0.35,
SetTextureCoordinates,4,0.06,0.1,
SetTextureCoordinates,5,0.97,0.1,
SetTextureCoordinates,6,0.05,0.1,
SetTextureCoordinates,7,0.97,0.001,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,0.3 , 0.7,
AddVertex,-1.05,0.3 , 0.7,
AddVertex,1.05,1.9   , 0.7,
AddVertex,-1.05,1.9 , 0.7,
AddVertex,1.05,3.4 , 0.7,
AddVertex,-1.05,3.4   , 0.7,

 
AddFace,0,1,3,2,
AddFace,2,3,5,4,

GenerateNormals,

LoadTexture,ActrosHeck1.bmp,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,0.6,
SetTextureCoordinates,3,0,0.6,
SetTextureCoordinates,4,1,0,
SetTextureCoordinates,5,0,0,


CreateMeshBuilder,
AddVertex,1.05,0.24 , 2.2,
AddVertex,-1.05,0.24 , 2.2,
AddVertex,1.05,1.9   , 2.2,
AddVertex,-1.05,1.9 , 2.2,
AddVertex,1.05,3. , 2.03,
AddVertex,-1.05,3.   , 2.03,

 
AddFace,2,3,1,0,
AddFace,4,5,3,2,

GenerateNormals,

LoadTexture,ActrosFront.bmp,
SetTextureCoordinates,0,0,0.9,
SetTextureCoordinates,1,1,0.9,
SetTextureCoordinates,2,0,0.35,
SetTextureCoordinates,3,1,0.35,
SetTextureCoordinates,4,0,0.005,
SetTextureCoordinates,5,1,0.005,
SetDecalTransparentColor, 0,0,255


CreateMeshBuilder,
AddVertex,1.05,3.5,0.5,
AddVertex,-1.05,3.5,0.5,
AddVertex,-1.05,3,2.03,
AddVertex,1.05,3,2.03,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Spoiler.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,


CreateMeshBuilder,
AddVertex,1.05,0.2,-2.3,
AddVertex,-1.05,0.2,-2.3,
AddVertex,-1.05,0.76,-2.3,
AddVertex,1.05,0.76,-2.3,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,ActrosHeck2.bmp,
SetTextureCoordinates,0,1,0.87,
SetTextureCoordinates,1,0,0.87,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,1,0,
SetDecalTransparentColor, 0,0,255,

CreateMeshBuilder,
AddVertex,1.05,0.75,-2.3,
AddVertex,-1.05,0.75,-2.3,
AddVertex,-1.05,0.75,0.7,
AddVertex,1.05,0.75,0.7,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Boden.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
