CreateMeshBuilder,
AddVertex,-2.3, 4, 1.25,
AddVertex,-2.3, 4, 0.25,
AddVertex,-1.7, 4, 0.25,
AddVertex,-1.7, 4, 1.25,
AddVertex,-1.7, -0.5, 1.25,
AddVertex,-1.7, -0.5, 0.25,
AddVertex,-2.3, -0.5, 0.25,
AddVertex,-2.3, -0.5, 1.25,
AddFace,0,1,6,7,
AddFace,1,2,5,6,
AddFace,2,3,4,5,
AddFace,3,2,1,0,


GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 2, 0,
SetTextureCoordinates,3, 3, 0,
SetTextureCoordinates,4, 3, 1,
SetTextureCoordinates,5, 2, 1,
SetTextureCoordinates,6, 1, 1,
SetTextureCoordinates,7, 0, 1,

CreateMeshBuilder,
AddVertex,-2.3, 4, 7.5,
AddVertex,-2.3, 4, 6.5,
AddVertex,-1.7, 4, 6.5,
AddVertex,-1.7, 4, 7.5,
AddVertex,-1.7, -0.5, 7.5,
AddVertex,-1.7, -0.5, 6.5,
AddVertex,-2.3, -0.5, 6.5,
AddVertex,-2.3, -0.5, 7.5,
AddFace,0,1,6,7,
AddFace,1,2,5,6,
AddFace,2,3,4,5,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 2, 0,
SetTextureCoordinates,3, 3, 0,
SetTextureCoordinates,4, 3, 1,
SetTextureCoordinates,5, 2, 1,
SetTextureCoordinates,6, 1, 1,
SetTextureCoordinates,7, 0, 1,

CreateMeshBuilder,
AddVertex,-2.3, 4, 13.75,
AddVertex,-2.3, 4, 12.75,
AddVertex,-1.7, 4, 12.75,
AddVertex,-1.7, 4, 13.75,
AddVertex,-1.7, -0.5, 13.75,
AddVertex,-1.7, -0.5, 12.75,
AddVertex,-2.3, -0.5, 12.75,
AddVertex,-2.3, -0.5, 13.75,
AddFace,0,1,6,7,
AddFace,1,2,5,6,
AddFace,2,3,4,5,
AddFace,3,2,1,0,


GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 2, 0,
SetTextureCoordinates,3, 3, 0,
SetTextureCoordinates,4, 3, 1,
SetTextureCoordinates,5, 2, 1,
SetTextureCoordinates,6, 1, 1,
SetTextureCoordinates,7, 0, 1,

CreateMeshBuilder,
AddVertex,-2.3, 4, 20,
AddVertex,-2.3, 4, 19,
AddVertex,-1.7, 4, 19,
AddVertex,-1.7, 4, 20,
AddVertex,-1.7, -0.5, 20,
AddVertex,-1.7, -0.5, 19,
AddVertex,-2.3, -0.5, 19,
AddVertex,-2.3, -0.5, 20,
AddFace,0,1,6,7,
AddFace,1,2,5,6,
AddFace,2,3,4,5,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 2, 0,
SetTextureCoordinates,3, 3, 0,
SetTextureCoordinates,4, 3, 1,
SetTextureCoordinates,5, 2, 1,
SetTextureCoordinates,6, 1, 1,
SetTextureCoordinates,7, 0, 1,

CreateMeshBuilder,
AddVertex,-1.7, 6.7, 0,
AddVertex,-1.7, 6.7, 25.3,
AddVertex,-1.7, 4, 25.3,
AddVertex,-1.7, 4, 0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 6,
SetTextureCoordinates,3, 0, 6,

CreateMeshBuilder,
AddVertex,-2.3, 4, 0,
AddVertex,-2.3, 4, 25.3,
AddVertex,-1.7, 4, 25.3,
AddVertex,-1.7, 4, 0,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 6,
SetTextureCoordinates,3, 0, 6,

CreateMeshBuilder,
AddVertex,-2.3, 6.7, 0,
AddVertex,-1.7, 6.7, 0,
AddVertex,-1.7, 4, 0,
AddVertex,-2.3, 4, 0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,PfeilerF.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,


CreateMeshBuilder,
AddVertex,-2.4,-0.2,25.3,
AddVertex,-1.6,-0.2,25.3,
AddVertex,-1.6,-0.2,   0,
AddVertex,-2.4,-0.2,   0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,Beton.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,6,
SetTextureCoordinates,3,0,6,
