CreateMeshBuilder,
AddVertex,100,2,-105,
AddVertex,-100,2,-105,
AddVertex,-100,-0.5,-125,
AddVertex,100,-0.5,-125,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,..\ground.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,

CreateMeshBuilder,
AddVertex,100,2,-100,
AddVertex,-100,2,-100,
AddVertex,-100,2,-105,
AddVertex,100,2,-105,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,..\ground.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,


CreateMeshBuilder,
AddVertex,100,0.5,-90,
AddVertex,-100,0.5,-90,
AddVertex,-100,2,-100,
AddVertex,100,2,-100,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,steine.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,

CreateMeshBuilder,
AddVertex,-100,0.6,-91,
AddVertex,100,0.6,-91,
AddVertex,100,0.6,-9,
AddVertex,-100,0.6,-9,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,wasser.bmp,
SetTextureCoordinates,0,0,10,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,10,

CreateMeshBuilder,
AddVertex,100,2,5,
AddVertex,-100,2,5,
AddVertex,-100,-0.5,25,
AddVertex,100,-0.5,25,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,..\ground.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,

CreateMeshBuilder,
AddVertex,100,2,-0,
AddVertex,-100,2,-0,
AddVertex,-100,2,5,
AddVertex,100,2,5,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,..\ground.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,


CreateMeshBuilder,
AddVertex,100,0.5,-10,
AddVertex,-100,0.5,-10,
AddVertex,-100,2,-0,
AddVertex,100,2,-0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,steine.bmp,
SetTextureCoordinates,0,0,40,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,6,0,
SetTextureCoordinates,3,6,40,


CreateMeshBuilder,
AddVertex,+15,+0,-40,
AddVertex,+15,+10,-40,
AddVertex,+45,+10,-40,
AddVertex,+45,+0,-40,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,schiff.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,
