CreateMeshBuilder,
AddVertex,0, 8, 0,
AddVertex,3.5, 8, 0,
AddVertex,3.5, -0.3, 0,
AddVertex,0, -0.3, 0,
AddFace,0,1,2,3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,Strauch.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,
AddVertex,0, 8, 10,
AddVertex,3.5, 8, 10,
AddVertex,3.5, -0.3, 10,
AddVertex,0, -0.3, 10,
AddFace,0,1,2,3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,Strauch.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,


CreateMeshBuilder,
AddVertex,0, 8, 20,
AddVertex,3.5, 8, 20,
AddVertex,3.5, -0.3, 20,
AddVertex,0, -0.3, 20,
AddFace,0,1,2,3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,Strauch.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,






