CreateMeshBuilder,
AddVertex,-1.05,-0.,4.2,
AddVertex,-1.05,-0.,-2.3,
AddVertex,-1.05,1.3,4.2,
AddVertex,-1.05,1.3,-2.3,
AddVertex,-1.05,2.5,4.13,
AddVertex,-1.05,2.5,-2.3,
AddVertex,-1.05,2.5,4.13,
AddVertex,-1.05,2.5,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,Seite1.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0.02,0.46,
SetTextureCoordinates,3,1,0.46,
SetTextureCoordinates,4,0.03,0,
SetTextureCoordinates,5,1,0,
SetTextureCoordinates,6,0.03,0,
SetTextureCoordinates,7,1,0,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,-0.,4.2,
AddVertex,1.05,-0.,-2.3,
AddVertex,1.05,1.3,4.2,
AddVertex,1.05,1.3,-2.3,
AddVertex,1.05,2.5,4.13,
AddVertex,1.05,2.5,-2.3,
AddVertex,1.05,2.5,4.13,
AddVertex,1.05,2.5,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,Seite2.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0.02,0.46,
SetTextureCoordinates,3,1,0.46,
SetTextureCoordinates,4,0.03,0,
SetTextureCoordinates,5,1,0,
SetTextureCoordinates,6,0.03,0,
SetTextureCoordinates,7,1,0,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,0.34 , -2.3,
AddVertex,-1.05,0.34 , -2.3,
AddVertex,1.05,2.17 , -2.3,
AddVertex,-1.05,2.17   ,-2.3,

 
AddFace,0,1,3,2,


GenerateNormals,

LoadTexture,Heck.bmp,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,


CreateMeshBuilder,
AddVertex,1.05,0.27 , 4.2,
AddVertex,-1.05,0.27 , 4.2,
AddVertex,1.05,1.3   , 4.2,
AddVertex,-1.05,1.3 , 4.2,
AddVertex,1.05,2.5 , 4.13,
AddVertex,-1.05,2.5   , 4.13,

 
AddFace,2,3,1,0,
AddFace,4,5,3,2,

GenerateNormals,

LoadTexture,EconicFront.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,0.98,1,
SetTextureCoordinates,2,0.02,0.5,
SetTextureCoordinates,3,0.98,0.5,
SetTextureCoordinates,4,0.02,0.00,
SetTextureCoordinates,5,0.98,0.00,
SetDecalTransparentColor, 0,0,255,





CreateMeshBuilder,
AddVertex,1.05,2.165,-2.3,
AddVertex,-1.05,2.165,-2.3,
AddVertex,-1.05,2.165,1.5,
AddVertex,1.05,2.165,1.5,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Dach.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,
AddVertex,1.05,2.165,1.47,
AddVertex,-1.05,2.165,1.47,
AddVertex,-1.05,2.5,1.47,
AddVertex,1.05,2.5,1.47,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Dach.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,



CreateMeshBuilder,
AddVertex,1.05,2.49,1.47,
AddVertex,-1.05,2.49,1.47,
AddVertex,-1.05,2.49,4.13,
AddVertex,1.05,2.49,4.13,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Dach.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,






CreateMeshBuilder,
AddVertex,0.75,2.8,3.8,
AddVertex,0.95,2.8,3.8,
AddVertex,0.95,2.48,3.8,
AddVertex,0.75,2.48,3.8,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Gelblicht.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,-0.75,2.8,3.8,
AddVertex,-0.95,2.8,3.8,
AddVertex,-0.95,2.48,3.8,
AddVertex,-0.75,2.48,3.8,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,0.85,2.8,3.9,
AddVertex,0.85,2.8,3.7,
AddVertex,0.85,2.48,3.7,
AddVertex,0.85,2.48,3.9,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Gelblicht.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,-0.85,2.8,3.9,
AddVertex,-0.85,2.8,3.7,
AddVertex,-0.85,2.48,3.7,
AddVertex,-0.85,2.48,3.9,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

