CreateMeshBuilder,
AddVertex,-1.05,-0.,4.2,
AddVertex,-1.05,-0.,-2.3,
AddVertex,-1.05,1.9,4.2,
AddVertex,-1.05,1.9,-2.3,
AddVertex,-1.05,3.,4.03,
AddVertex,-1.05,3.,-2.3,
AddVertex,-1.05,3,4,
AddVertex,-1.05,3,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,Seite4.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,1,0.35,
SetTextureCoordinates,4,0.05,0,
SetTextureCoordinates,5,1,0,
SetTextureCoordinates,6,0.05,0,
SetTextureCoordinates,7,1,0,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,-0.,4.2,
AddVertex,1.05,-0.,-2.3,
AddVertex,1.05,1.9,4.2,
AddVertex,1.05,1.9,-2.3,
AddVertex,1.05,3.,4.03,
AddVertex,1.05,3.,-2.3,
AddVertex,1.05,3,4,
AddVertex,1.05,3,-2.1,
AddFace2,2,3,1,0,
AddFace2,4,5,3,2,
Addface2,6,7,5,4,
GenerateNormals,

LoadTexture,Seite3.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,1,0.35,
SetTextureCoordinates,4,0.06,0,
SetTextureCoordinates,5,1,0,
SetTextureCoordinates,6,0.05,0,
SetTextureCoordinates,7,1,0,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,0.39 , -2.3,
AddVertex,-1.05,0.39 , -2.3,
AddVertex,1.05,3 , -2.3,
AddVertex,-1.05,3   ,-2.3,

 
AddFace,0,1,3,2,


GenerateNormals,

LoadTexture,Heck.bmp,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,


CreateMeshBuilder,
AddVertex,1.05,0.3 , 4.2,
AddVertex,-1.05,0.3 , 4.2,
AddVertex,1.05,1.9   , 4.2,
AddVertex,-1.05,1.9 , 4.2,
AddVertex,1.05,2.85 , 4.03,
AddVertex,-1.05,2.85   , 4.03,

 
AddFace,2,3,1,0,
AddFace,4,5,3,2,

GenerateNormals,

LoadTexture,ActrosFront.bmp,
SetTextureCoordinates,0,0,0.9,
SetTextureCoordinates,1,1,0.9,
SetTextureCoordinates,2,0,0.27,
SetTextureCoordinates,3,1,0.27,
SetTextureCoordinates,4,0,0.005,
SetTextureCoordinates,5,1,0.005,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex,1.05,3.,3,
AddVertex,-1.05,3.,3,
AddVertex,-1.05,2.85,4.03,
AddVertex,1.05,2.85,4.03,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Spoiler.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,



CreateMeshBuilder,
AddVertex,1.05,2.99,-2.3,
AddVertex,-1.05,2.99,-2.3,
AddVertex,-1.05,2.99,3,
AddVertex,1.05,2.99,3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Spoiler.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,


CreateMeshBuilder,
AddVertex,0.75,3.1,3.8,
AddVertex,0.95,3.1,3.8,
AddVertex,0.95,2.85,3.8,
AddVertex,0.75,2.85,3.8,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,-0.75,3.1,3.8,
AddVertex,-0.95,3.1,3.8,
AddVertex,-0.95,2.85,3.8,
AddVertex,-0.75,2.85,3.8,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,0.85,3.1,3.9,
AddVertex,0.85,3.1,3.7,
AddVertex,0.85,2.85,3.7,
AddVertex,0.85,2.85,3.9,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,

CreateMeshBuilder,
AddVertex,-0.85,3.1,3.9,
AddVertex,-0.85,3.1,3.7,
AddVertex,-0.85,2.85,3.7,
AddVertex,-0.85,2.85,3.9,
AddFace2,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor, 0,255,0,