CreateMeshBuilder,
AddVertex,0,0,0,
AddVertex,0,20,0,
AddVertex,0,20,-25,
AddVertex,0,0,-25,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,uni4.bmp,
SetTextureCoordinates,0, 0,1,
SetTextureCoordinates,1, 0,0,
SetTextureCoordinates,2, 1,0,
SetTextureCoordinates,3, 1, 1,
CreateMeshBuilder,
AddVertex,25,0,-25,
AddVertex,25,20,-25,
AddVertex,0,20,-25,
AddVertex,0,0,-25,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,uni4.bmp,
SetTextureCoordinates,0, 0,1,
SetTextureCoordinates,1, 0,0,
SetTextureCoordinates,2, 1,0,
SetTextureCoordinates,3, 1, 1,
CreateMeshBuilder,
AddVertex,25,0,0,
AddVertex,25,20,0,
AddVertex,0,20,0,
AddVertex,0,0,0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,uni4.bmp,
SetTextureCoordinates,0, 0,1,
SetTextureCoordinates,1, 0,0,
SetTextureCoordinates,2, 1,0,
SetTextureCoordinates,3, 1, 1,
CreateMeshBuilder,
AddVertex,25,0,0,
AddVertex,25,20,0,
AddVertex,25,20,-25,
AddVertex,25,0,-25,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,uni4.bmp,
SetTextureCoordinates,0, 0,1,
SetTextureCoordinates,1, 0,0,
SetTextureCoordinates,2, 1,0,
SetTextureCoordinates,3, 1, 1,
