

CreateMeshBuilder,
AddVertex,0.7,2,-0.1,
AddVertex,0.7,0,-0.1,
AddVertex,-0.7,0,-0,
AddVertex,-0.7,2,-0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,PolizistKelle.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,0,0,

SetDecalTransparentColor, 0,0,255,

