CreateMeshBuilder,
AddVertex,0, 7, -.1,
AddVertex,0, 7, 0,
AddVertex,0.1,7,0,
Addvertex,0,0,0,
AddVertex,-.1,0,0,
Addvertex,-.1,0,-.1,
AddFace,0,1,2,3,4,5,
SetColor,28,128,128,

GenerateNormals,

CreateMeshBuilder,
AddVertex,0.2, 7, 0,
AddVertex,0.3, 7, 0,
AddVertex,0.3,7,-.1,
Addvertex,0.4,0,-.1,
AddVertex,0.4,0,0,
Addvertex,0.3,0,0,
AddFace,0,1,2,3,4,5,
SetColor,28,128,128,

GenerateNormals,

CreateMeshBuilder,
AddVertex,0.1, 7, 0,
AddVertex,0.3, 7, 0,
AddVertex,0.4,0,0,
Addvertex,0,0,0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,mast_1.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 255,

CreateMeshBuilder,
AddVertex,0.4, 7, 0,
AddVertex,3.1, 7, 0,
AddVertex,3.1,4,0,
Addvertex,0.4,4,0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,mast2_l.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 255,

CreateMeshBuilder,
AddVertex,-0.3, 0.2, -0.3,
AddVertex,0.6, 0.2, -0.3,
AddVertex,0.6,-0.8,-0.3,
Addvertex,-0.3,-0.8,-0.3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Concrete.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,


CreateMeshBuilder,
AddVertex,-0.3, 0.2, 0.3,
AddVertex,-0.3, 0.2, -0.3,
AddVertex,-0.3,-0.8,-0.3,
Addvertex,-0.3,-0.8, 0.3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,concrete.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,-0.3,-0.8, 0.3,
AddVertex,0.6,-0.8, 0.3,
AddVertex,0.6,-0.8,-0.3,
Addvertex,-0.3,-0.8, -0.3,
AddFace,0,1,2,3,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,concrete.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

