CreateMeshBuilder,
AddVertex,0, 0, 0,
AddVertex,0, 0.5, 0,
AddVertex,2, 0.5, 0,
AddVertex,2, 0, 0,
AddFace,0, 1, 2, 3,
GenerateNormals,

LoadTexture,10B.bmp,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 1,
SetDecalTransparentColor,0, 0, 255,

CreateMeshBuilder,
AddVertex,0, 0, 0,
AddVertex,0, 0.5, 0,
AddVertex,2, 0.5, 0,
AddVertex,2, 0, 0,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,10BR.bmp,
SetTextureCoordinates,0, 1, 1,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 0, 0,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 255,

CreateMeshBuilder,
AddVertex,0.5, 0.5, 0.0,
AddVertex,0.5, 4.5, 0.0,
AddVertex,0.6, 4.5, 0.0,
AddVertex,0.6, 0.5, 0.0,
AddFace,0, 1, 2, 3,
AddFace,3,2,1,0,
SetColor,40,40,40,

GenerateNormals,

CreateMeshBuilder,
AddVertex,1.4, 0.5, 0.0,
AddVertex,1.4, 4.5, 0.0,
AddVertex,1.5, 4.5, 0.0,
AddVertex,1.5, 0.5, 0.0,
AddFace,0, 1, 2, 3,
AddFace,3,2,1,0,
SetColor,40,40,40,
GenerateNormals,

