CreateMeshBuilder,
AddVertex,-1.2,-0.1,-0.2,
AddVertex,-1.2,-0.1,-6.65,
AddVertex,-1.2,1.3,-0.2,
AddVertex,-1.2,1.3,-6.65,
AddVertex,-1.2,2.8,-0.4,
AddVertex,-1.2,2.8,-6.65,
AddFace,2,3,1,0,
AddFace,4,5,3,2,
GenerateNormals,

LoadTexture,Seite.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,0.97,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,0.97,0.35,
SetTextureCoordinates,4,0.05,0,
SetTextureCoordinates,5,0.97,0,


CreateMeshBuilder,
AddVertex,1.2,-0.1,-0.2,
AddVertex,1.2,-0.1,-6.65,
AddVertex,1.2,1.3,-0.2,
AddVertex,1.2,1.3,-6.65,
AddVertex,1.2,2.8,-0.4,
AddVertex,1.2,2.8,-6.65,
AddFace,0,1,3,2,
AddFace,2,3,5,4,
GenerateNormals,

LoadTexture,Seite.bmp,
SetTextureCoordinates,0,0.02,1,
SetTextureCoordinates,1,0.97,1,
SetTextureCoordinates,2,0.02,0.35,
SetTextureCoordinates,3,0.97,0.35,
SetTextureCoordinates,4,0.05,0,
SetTextureCoordinates,5,0.97,0,



CreateMeshBuilder,
AddVertex,1.2,-0.1 , -6.65,
AddVertex,-1.2,-0.1 , -6.65,
AddVertex,1.2,1.3   , -6.65,
AddVertex,-1.2,1.3 , -6.65,
AddVertex,1.2,2.8 , -6.65,
AddVertex,-1.2,2.8   , -6.65,

 
AddFace,0,1,3,2,
AddFace,2,3,5,4,

GenerateNormals,

LoadTexture,Heck1.bmp,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,0.6,
SetTextureCoordinates,3,0,0.6,
SetTextureCoordinates,4,1,0,
SetTextureCoordinates,5,0,0,


CreateMeshBuilder,
AddVertex,1.2,-0.1 , -0.2,
AddVertex,-1.2,-0.1 , -0.2,
AddVertex,1.2,1.3   , -0.2,
AddVertex,-1.2,1.3 , -0.2,
AddVertex,1.2,2.8 , -0.4,
AddVertex,-1.2,2.8   , -0.4,

 
AddFace,2,3,1,0,
AddFace,4,5,3,2,

GenerateNormals,

LoadTexture,Front.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,0,0.5,
SetTextureCoordinates,3,1,0.5,
SetTextureCoordinates,4,0,0,
SetTextureCoordinates,5,1,0,


CreateMeshBuilder,
AddVertex,-1.05, 3.2, -0.6,
AddVertex,1.05, 3.2, -0.6,
AddVertex,1.05, 2.8, -0.6,
AddVertex,-1.05, 2.8, -0.6,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,Blaulicht.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

SetDecalTransparentColor, 255,255,0, 


CreateMeshBuilder,
AddVertex,-0.9, 3.2, -0.5,
AddVertex,-0.9, 3.2, -0.7,
AddVertex,-0.9, 2.8, -0.7,
AddVertex,-0.9, 2.8, -0.5,
AddFace,3,2,1,0,
Addface,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,0.9, 3.2, -0.5,
AddVertex,0.9, 3.2, -0.7,
AddVertex,0.9, 2.8, -0.7,
AddVertex,0.9, 2.8, -0.5,
AddFace,3,2,1,0,
Addface,0,1,2,3,
GenerateNormals,

LoadTexture,Blaulicht1.BMP,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,