CreateMeshBuilder,
AddVertex,-0.8, 1.2, 0,
AddVertex,-0.8, 1.2, 3.5,
AddVertex,-0.8, -0.2, 3.5,
AddVertex,-0.8, -0.2, 0,
AddFace,0,1,2,3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,prelli1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,0.8, 1.2, 0,
AddVertex,0.8, 1.2, 3.5,
AddVertex,0.8, -0.2, 3.5,
AddVertex,0.8, -0.2, 0,
AddFace,0,1,2,3,
AddFace,3,2,1,0,

GenerateNormals,

LoadTexture,prelli1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,-1, 2.3, .8,
AddVertex,1, 2.3, .8,
AddVertex,1, .7, .8,
AddVertex,-1, .7, .8,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,prelli2.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,
AddVertex,-1, 1.2, 1,
AddVertex,1, 1.2, 1,
AddVertex,1, 0.8, 1,
AddVertex,-1, 0.8, 1,
AddFace,3,2,1,0,
SetColor,64,64,64,
GenerateNormals,

