CreateMeshBuilder,
AddVertex,3.5, 1.5, 0,
AddVertex,3.5, 1.5, 25.5,
AddVertex,3.5, 0.2, 25.5,
AddVertex,3.5, 0.2, 0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,gelaender.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 7, 0,
SetTextureCoordinates,2, 7, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,3.5, 0.2, 0,
AddVertex,3.5, 0.2, 25.5,
AddVertex,3.5, -0.3, 25.5,
AddVertex,3.5, -0.3, 0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,concrete.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,3.3, -0.3, 25.5,
AddVertex,3.3, -0.3, 0,
AddVertex,3.5, -0.3, 0,
AddVertex,3.5, -0.3, 25.5,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,concrete.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,



CreateMeshBuilder,
AddVertex,3.3, -0.3, 0,
AddVertex,3.3, -0.3, 25.5,
AddVertex,3.3, -8, 25.5,
AddVertex,3.3, -8, 0,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,Klinker.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 2, 0,
SetTextureCoordinates,2, 2, 1,
SetTextureCoordinates,3, 0, 1,
