CreateMeshBuilder,,,,
AddVertex,100,0,0,
AddVertex,100,20,0,
AddVertex,100,20,-100,
AddVertex,100,0,-100,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY1.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,100,8,-80,
AddVertex,100,20,-80,
AddVertex,95,20,-90,
AddVertex,95,8,-90,
AddVertex,93,20,-100,
AddVertex,93,8,-100,
AddVertex,95,20,-110,
AddVertex,95,8,-110,
AddVertex,100,20,-120,
AddVertex,100,8,-120,
AddFace,0,1,2,3
AddFace,3,2,4,5
AddFace,5,4,6,7
AddFace,7,6,8,9
GenerateNormals,,,,
LoadTexture,DIAMONDCITY2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0
SetTextureCoordinates,2,0.25,0
SetTextureCoordinates,3,0.25,1
SetTextureCoordinates,4,0.5,0
SetTextureCoordinates,5,0.5,1
SetTextureCoordinates,6,0.75,0
SetTextureCoordinates,7,0.75,1
SetTextureCoordinates,8,1,0
SetTextureCoordinates,9,1,1
SetDecalTransparentColor,0,0,255

CreateMeshBuilder,,,
AddVertex,100,0,-100
AddVertex,100,15,-100
AddVertex,100,15,-225
AddVertex,100,0,-225
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,100,0,-225,
AddVertex,100,20,-225,
AddVertex,100,20,-325,
AddVertex,100,0,-325,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY4.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,99.5,0,-325,
AddVertex,99.5,22,-325,
AddVertex,200,22,-325,
AddVertex,200,0,-325,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY5.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,25,0,-325,
AddVertex,25,0,0,
AddVertex,100,0,0,
AddVertex,100,0,-325,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,parking1.bmp,,,
SetTextureCoordinates,0,0,7,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,5,0,
SetTextureCoordinates,3,5,7,

CreateMeshBuilder,,,,
AddVertex,25,4,-96,
AddVertex,25,9,-96,
AddVertex,25,9,-104,
AddVertex,25,4,-104,
AddVertex,100,9,-104,
AddVertex,100,4,-104,
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals,,,,
LoadTexture,deck.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.05,0,
SetTextureCoordinates,3,0.05,1,
SetTextureCoordinates,4,1,0,
SetTextureCoordinates,5,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,20,0,-104,
AddVertex,20,9,-104,
AddVertex,20,9,-109,
AddVertex,20,0,-109,
AddVertex,25,9,-109,
AddVertex,25,0,-109,
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals,,,,
LoadTexture,deck2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetTextureCoordinates,4,2,0,
SetTextureCoordinates,5,2,1,

CreateMeshBuilder,,,,
AddVertex,-10,4,-96,
AddVertex,-10,6,-96,
AddVertex,25,6,-96,
AddVertex,25,4,-96,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,deck3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,15,0,
SetTextureCoordinates,3,15,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,-10,4,-104,
AddVertex,-10,6,-104,
AddVertex,25,6,-104,
AddVertex,25,4,-104,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,deck3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,15,0,
SetTextureCoordinates,3,15,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,-10,4,-104,
AddVertex,-10,4,-96,
AddVertex,25,4,-96,
AddVertex,25,4,-104,
AddFace,0,1,2,3
GenerateNormals,,,,
SetColor,154,151,144,


CreateMeshBuilder,,,,
AddVertex,25,0,-19,
AddVertex,25,6,0,
AddVertex,31,6,0,
AddVertex,31,0,-19,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY7.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,,,
AddVertex,25,6,6,;0
AddVertex,31,6,6,;1
AddVertex,31,6,0,;2
AddVertex,25,6,0,;3
AddVertex,120,15,6,;4
AddVertex,120,15,0,;5
AddFace,0,1,2,3
AddFace,1,4,5,2
GenerateNormals,,,,
LoadTexture,DIAMONDCITY7.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetTextureCoordinates,4,0,0,
SetTextureCoordinates,5,1,2,


CreateMeshBuilder,,,,
AddVertex,25,6,6,
AddVertex,25,7.5,6,
AddVertex,25,7.5,0,
AddVertex,25,6,0,
AddVertex,25,1.5,-19,
AddVertex,25,0,-19,
AddFace2,0,1,2,3
AddFace2,3,2,4,5
GenerateNormals,,,,
LoadTexture,DIAMONDCITY8.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetTextureCoordinates,4,2,0,
SetTextureCoordinates,5,2,1,

CreateMeshBuilder,,,,
AddVertex,31,6,0,
AddVertex,31,7.5,0,
AddVertex,31,1.5,-19,
AddVertex,31,0,-19,
AddFace2,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY8.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,,,
AddVertex,25,6,6,
AddVertex,25,7.5,6,
AddVertex,31,7.5,6,
AddVertex,31,6,6,
AddVertex,120,16.5,6,
AddVertex,120,15,6,
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals,,,,
LoadTexture,DIAMONDCITY8.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetTextureCoordinates,4,2,0,
SetTextureCoordinates,5,2,1,

CreateMeshBuilder,,,,
AddVertex,31,6,0,
AddVertex,31,7.5,0,
AddVertex,120,16.5,0,
AddVertex,120,15,6,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY8.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,,,
AddVertex,50,0,0,
AddVertex,50,8,0,
AddVertex,100,15,0,
AddVertex,100,0,0,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY10.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,255,

CreateMeshBuilder,,,,
AddVertex,50,0,6,
AddVertex,50,8,6,
AddVertex,100,15,6,
AddVertex,100,0,6,
AddFace,0,1,2,3
GenerateNormals,,,,
LoadTexture,DIAMONDCITY10.bmp,,
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,0,0
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,1,1
SetDecalTransparentColor,0,0,255
